![]() ![]() You can also zoom in and out from pre-set camera angles if you wish. ![]() There are several pre-set camera angles that lock to the character either at the front, rear, sides or overhead. The game camera will match the camera movements exactly as they appear while recording the clip. There are several different types of cameras to choose from: Clips that have camera angle restrictions will be designated as such while in the Clip Management menu. You can edit the camera angles used in most clips however, remember you will not be able to edit the camera view in some clips, such as any clips captured in First Person Mode. ![]() Anchor OnĪll the editing options are available on this marker and an anchor point will display on the Project Timeline. Exclusive markers are yellow on your clip timeline. ExclusiveĬonverts the marker to be an anchor point exclusively, so that no other edits can be made to that marker (and any adjustments you have already made will be disregarded). There are three anchor options available: Anchor OffĪll editing options are available on this marker but no anchor point will display on the Project Timeline. ![]() If you enable an anchor on a marker, this places an anchor point at the same position on your Project Timeline which you can use to precisely position text or audio. On each marker there’s the option to enable an anchor. ![]()
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